adventure

You are in a maze of twisty little passages, all alike.

Haunted House: Remastered

Haunted House: Remastered

Followers of this site (ed. yeah like that's a thing) will remember a few years ago I created a in-browser playable version of the Applesoft BASIC game Haunted House for this site. Over the past month or so I got it in my head to push my skills as a programmer and make a much more fully realized version of the game. Today I am releasing my new version of the game, Haunted House: Remastered! It's a vast improvement on the original in almost every way possible. In other words, it's actually fun to play.

While it's nowhere near the level of sophistication of an Infocom game, I think it does some pretty impressive stuff (for my skill level as a programmer). It's still a two word parser, but the vocabulary is increased. There are full-page help screens, triggered story events, a retro…

Apple ][ Graphic Adventure Part III

The previous post in this series explained how to get Graphics Magician images to display from Applesoft. Now, I'd like to go over the structure of the program listed in Write your Own Adventure Programs. The bulk of the program listing consists of the game data including objects, room descriptions, verbs and state flags. Most of the remaining code is comprised of a series of conditions that check how the player's actions affect the objects in the game world.

Verbs

Haunted House used a simple, two-word input parser: VERB NOUN. But I wanted this new game to simplify the number of verb choices in the same way the LucasArts adventures streamlined the interface of Sierra-style adventure games. The player will be limited to around a dozen verbs that are entered with a single keystroke.

Verb List

The verb…

Apple ][ Graphic Adventure Part I

Having recently played the Apple ][ game Transylvania and its sequel, I was inspired to mess with the art program which those games used. The Graphics Magician was a huge hit for Penguin Software, but I never actually had a chance to use it when we had an Apple ][. I just remember it being advertised in every computer magazine I had.

My go to art program back in the day was always Alpha Plot from Beagle Bros. It wasn't the easiest software to use. In fact, it came bundled with a cardboard overlay for your keyboard so you had an immediate reference as to what the various keys did. Still, I managed to draw pixel by pixel and create masterpieces like this:

GROSS by Robert William Gomez

The Graphics Magician is something altogether different though. Instead of meticulously drawing each point on the screen, you create images…

Get Lamp DVD

Get Lamp Packaging What you see pictured here is some of the DVD packaging for the independently produced documentary film about text adventure games, Get Lamp. In the digital age, packaging matters and the creators of Get Lamp went above and beyond in creating a DVD package that satisfies collectable object fetishists like myself. The inner gatefold sleeve is covered with a nostalgic fantasy illustration that looks like it came straight off of an Atari 2600 cartridge. The DVD also came with a fancy numbered and editioned coin (mine's number 1540), which would seem kind of cheesy (alá the tin coin that came Ultima V) but is actually very well crafted and, dare-I-say cool. All this comes together in a well made cardboard DVD case that alone almost justifies the $40+ dollar price tag.

The Ultimate In-Box Notification Noise

I have discovered the best sound to use for a new mail notification in your e-mail client. It's the object pick-up noise form Atari's Adventure for the 2600. I've attached the WAV file to this post so that you to can feel like you are grabbing the goblet next time you get a v!@gr@ ©ialis spam in your in-box!

My Apple ][ Masterpiece, "Malfunction"

(Okay, Masterpiece should probably be in quotes too!) I have been on a bit of a retro computing kick this evening. I have been playing around with AppleWin, which is the best Apple ][ emulator for Windows that I know of. I played a little bit of the original Castle Wolfenstein and then decided to fire up my trusty Apple ][gs and port some of my old Applesoft programs to PC.

Retro-Gaming Continued: Grim Fandango

Grim Fandango Box Cover

My overview of the video game classics continues with the LucasArts adventure game, Grim Fandango. In many ways Grim Fandango can be seen as the high point of point-and-click adventures. The genre, at least as a commercially viable entity, has since retreated into the more uncomfortably geeky corners of gaming world’the gaming world's parent's basement as it were. Rather than calling these adventure games, these keepers of the flame prefer the term interactive fiction. The hardest of the hardcore scoff at the notion of representational graphics cluttering up the ASCII purity of a command prompt. However, even these holdouts can't deny the artistic vision and narrative brilliance of Grim Fandango.

If it wasn't for the fact that the game requires a user to click and solve puzzles, Grim