My primary gaming device these days. Technically any computer can be called a "PC" but this category is specifically for Windows/MS-DOS based games.
The original BioShock was a great game with an interesting plot and a wonderfully unique setting. I never really understood the bizarre take on Ayn Rand though. It seemed to say that if objectivism is taken to its logical extreme that would mean people who believe in individualism and self-ownership would immediately start modifying and enslaving people against their will? That makes no sense at all, but it was enough to give you a bad guy to pursue. BioShock 2 takes place in a more deteriorated Rapture several years after the fall of Andrew Ryan. This time, however, the collectivists are in charge and, whad-do-ya-know, they suck too. I guess the theme here is it's cool to be an indecisive, on-the-fence moderate.
Crysis feels much more like the Far Cry sequel I wanted back when I played Far Cry 2. Once again you are dropped into a lush island paradise in which you must shoot everything that moves, including the chickens. The overall level design is fairly linear, but each set piece can be approached in many ways. I would always prefer turning on my cloak and then sneaking into a secure location before going on my shooting sprees. It's not quite a Thief game, but this stealth system works reasonably well. And once the snooping ended, the gunfights were very fun and manageable.
Darksiders is a game that is utterly derivative of Zelda. You are tasked with exploring various "castles," each of which gives you a new power that will open up new areas on the map. Some of these new powers include Link's hookshot, Eopna the horse (named Ruin here), a magic musical instrument, double jump, and the Portal gun is thrown in for good measure. However, unlike a Zelda, this game is supposed to be dark and edgy. It's kinda like a modern superhero movie where they try to make a kids' franchise dark and brooding. I can't wait for the reimagining of The Wonder Twins.
This game had one of the best trailers ever. None of the narrative spark that permeates the trailer is in the actual game. The closest thing you get is a few paragraphs of backstory on the character selection screen. This is unfortunate because Dead Island is a big open world game that gives you no incentive to explore it's lush and detailed map. Rather than tell a story or develop characters, the quests are of the fetch and return an item variety. Even the opening cutscene is an insult. It consists of the worst "beeyotch"-laden rap song a 12-year-old wannabe gangsta could come up with.
The Icewind Dale series is built on the same game system as the Baldur's Gate games. Unlike Baldur's Gate these games are focused more on the fighting and less on the story. As far as I'm concerned that's a good thing.
Costume Quest feels like an off-hand idea thrown out there at a pitch meeting. I'm sure the designers had just taken their kids out trick-or-treating for the first time and thought to themselves, "Geesh, wouldn't it be cool if there was a game where you were trick-or-treating and your costumes gave you superpowers!" Well, it might have been cool except for the fact that knocking on doors only to have repetitive battles is not fun at all.
Oblivion is a huge, open-world RPG made by the same folks who made Fallout 3. In fact, it plays very much like Fallout 3 in terms of quest structure and interaction with the world.
I've been playing a lot of adventure games these days. In Syberia you play Kate Walker, a lawyer working for a high-powered corporate client who is looking to close the deal on the purchase of a Wonka-esque toy factory. As you journey farther in the story and get closer to your goal, the world becomes more and more fantastic.
Fresh off of completing Broken Sword, I decided to continue my point-and-click adventure gaming with The Longest Journey. Like Nico from Broken Sword, April Ryan of TLJ has one of those early nineties reverse mullet hairdos, short in back and long in front, but that's about where the similarities between these two games ends. TLJ is far more epic in scope with your standard video game "you must save the world from certain doom" plot. The game is massive, but it is broken up into smaller digestible chapters that could generally be completed in one sitting.
Broken Sword is a point and click adventure game from the ninties. You will spend most of the game playing as George, the bumbling American tourist who unwillingly gets entangled with murder mystery involving clowns, dirty handkerchiefs, The Knights Templar and a photo journalist named Nico.
Mass Effect 3 is the satisfying conclusion to the Mass Effect trilogy (ME1 & ME2). The Reapers have finally come to reap and it's Shepard's job to unite the galaxy against them. Along the way you meet up with old allies (the ones you didn't kill last time around), fight with all sorts enemies and hide behind a lot of cover.
Alan Wake was developed by the same people who made one of my favorite games, Max Payne. Unfortunately, there is no equivalent to the awesomely addictive bullet-time shooting mechanics of Max Payne. Instead, the main gameplay hook is that you shine a light on the bad guys to wear them down before you can hurt them with your gun. It's not a horrible system but it gets old really fast.
I've had this game for quite a while now and have been waiting until I complete it before writing about it. Man, I suck at Jamestown. I don't know if I will ever finish it, so I guess I will say a few things about it now. Despite my inability to finish the game, Jamestown is great.