This game was a $5 budget CD when I bought it over a decade ago at CompUSA but I never got around to playing it until now. I have seen it rated on several lists as one of, if not the best strategy game of all time. I can see why it has its reputation. There is a ton of depth in the technology trees and every aspect of the game can be micro-managed to you heart's delight. The early stages of the game are fun as you explore the planet and set up your first bases. However, gradually the game becomes and overly-complex and tedious exercise in unit management.
My primary gaming device these days. Technically any computer can be called a "PC" but this category is specifically for Windows/MS-DOS based games.
Another arty walking simulator for the PC. This one is all about the nature of choice and free will within a game world. You play Stanley, an office worker who finds that everyone in his office is gone. The game is dominated by an often funny narration that tries to get you to follow the "correct" path. The whole point here is that every time you think you are subverting the game but straying from the correct path, the narrator explains how your choices don't matter. Ha ha. ART! A fine exercise but definitely not worth more than a couple of bucks or an hour of your time.
It's been a little while since I've played a current generation FPS, so maybe I just impressed with the slickness of it all, but I enjoyed this one. The New Order, unlike the 90's Wolfenstein, is very story focused. The premise here is that Blaskowitz got konked on the head, woke up a decade later, and found out the Nazis had won World War II. So, first things first, get a gun, join the resistance and shoot everything that moves.
Witcher 2 takes what was a sprawling and somewhat unfocused RPG and refines almost everything to create an excellent role playing experience. They have kept many of the best elements from the first game such as its action oriented combat, limited gear choices, and adult tone. On top of that they added a much refined leveling-up system, better crafting/potion creation, and loads of interface tweaks.
Watch Dogs 2 is pretty much a straight up Grand Theft Auto clone. But instead of playing an immoral mobster who kills and destroys to achieve his goals, you play a righteous hacker who kills and destroys to achieve his goals. I think the game is going for a light-hearted tone, but all the indiscriminate murdering kinda gets in the way of that. Mowing down waves of security guards doesn't strike me as a appropriate response to an Internet company knowing your search history.
I'm a sucker for these top-down shooter games. This is the type of game I imagined playing back when the cutting edge AAA title was Berzerk for the 2600. I have yet to find one that actually rises to my expectations. Shadowgrounds is okay, but there is a clunkiness to the whole package that keeps it from being a great game.
This three episode tangent does not appear to be connected with the other Walking Dead games. Maybe some of the characters will make their way into season three, but for the most part this is about Michonne coming to grips with the loss of her daughters while helping a family survive from the usual assortment of humanity free bad guys. I enjoyed the game, but Telltale needs to push their formula a little more and add a bit more consequence to your actions.
This has been my least favorite of the Telltale Choose Your Own Adventure style adventures. I think my main problem with it was the multiple character story lines. Jumping from character to character may be in the spirit of the books, but I felt like it diminished the feeling that I was actually a part of the world. Also, as a fan of the books and show, it was a little strange to be playing out this non-canonical story. It was like playing a Transformers game as a Go-Bot.
The Sniper franchise is all about stealth, planning and quick moments of anatomically correct violence. The previous game in the series was good, but it didn't quite click with me the way three has. If my memory can be trusted, I feel like the biggest difference here is that there is now a much more open level design. The sneaking around feels like you are in control rather than being guided on rails. As before, the x-ray vision kill shots are an unnecessary but effective gimmick. There is a story about some sort of super weapon but, whatever. It's completely forgettable. The game's mechanics are real highlight here, and I now am excited to play IV when it comes out (just no more desert levels please... this ain't Serious Sam).
I'm still waiting for that Wonder Twins game, but in the meantime this will do. After Arkham City this does seem less grand, but it still is more-or-less the same fantastic game. The fluid fighting system is just as good as I remembered it was in the sequel. Even the mindless Riddler trinket hunting works here. There is a wandering story about The Joker and super-henchmen that doesn't really amount to much. But who really cares. When the game mechanics work this well, I'm fine with a second rate plot.
I enjoyed the original Call of Juarez and its spin-off, Gunslinger, but this one didn't really grab me. It tries to mix things up by letting you play each level as one of two characters, Ray or Thomas. But, in the end, it's still just a very standard shooter with bland environments and no real weapon variety. I guess learning Ray's backstory (this is a prequel) was interesting and there was a real attempt to craft some genuine character development. Otherwise, it was just so-so to me.
Okay, here's another Borderlands sequel. Actually, this is more of a large expansion pack to Borderlands 2—using the same engine and most of the same mechanics. The only new additions are the low-gravity environments and oxygen management. Admittedly, the ability to jump hundreds of feet into the air is pretty fun and opens up many of the levels, but, in the end, it's still the same old game: run towards the map marker and shoot anything that gets in your way.
Okay, first things first. Machinarium is a beautiful game with excellent art direction, sound and music. However, something about this point-and-click adventure just didn't... er... click for me. It could be the fact that the game erased my save files halfway through my first attempt. I didn't pick it up again for at least a month after that. But I think this is just a little too puzzley for my tastes. At times I really didn't have any motivation other than there was a guy who had an object that would obviously be useful somewhere.
Outlast is one of the most nerve-racking games I have played. The game delights in distracting your attention then blasting you with a heart-stopping jump scare. The first couple of hours, when you don't really know what to expect, are the worst. This is a stealth game in which you have no weapons, no means of defending yourself. Your only tool is a video camera with an infrared mode to help you see in the darkness. Other than that, the available options to avoid being killed are either to hide or to run. As the game progressed, I realized that running was far more useful than cowering under a bed or in a locker.
I was initially drawn to the isometric art style of this turn-based RPG. My hope was that it would play like Wasteland 2 but I wasn't sure what to expect. The combat is similar, but it has nowhere near the depth and strategy. I some ways that's good. Shadowrun Returns feels much more casual and less nitpicky with things like ammo and inventory management. But, even though it's party-based, you only really control the development of your one character. The other combatants are just expendable hired hands with little to no backstory.