This one was a freebie from GOG.com of which I knew nothing about before playing it. Turns out, it is a 2.5-D platformer—meaning, it's a 3-D rendered game but you only move in the standard two dimensions of a classic platformer. I'm not a huge fan of platform games, I'm not very good at them. Thankfully this one is slow-paced, not too twitchy and yet, it's not quite a puzzle platformer either. There is just enough action and thinking to keep an old-timer like myself interested for a few hours.
My primary gaming device these days. Technically any computer can be called a "PC" but this category is specifically for Windows/MS-DOS based games.
A while back I gave this game a spin during a Steam free weekend and ended up setting it aside I guess because I couldn't quite grok the stealth mechanics. On this second go around I've realized that it's all about using your magic skills for just about every encounter. In fact, by the end of the game the player is well-nigh invincible will his arsenal of teleportation, mind control and time dilation. I'm too old to be wasting my time mastering a video game, so I welcome it when games feel like they get a little easier as I go along.
Games journalists (I can't believe that's really a thing) seem to love this game, I thought it was tiresome. Every game a new world is generated that you're supposed to jump around looking for treasure, secrets and rare upgrades. If you die, that's it. Permadeath. A game for shut-ins and the insane. So, why didn't I like it? My problem is that I don't find you basic platform-game mechanics all that interesting and, without a narrative hook, I lose interest fast. Believe me, I tried to like this one but no thanks. Sayonara, uninstalled-ed!
Oh, how the mighty have fallen. This game is the epitome of bland first person shooters and Id Software should know better. They still seem not to know that there are colors beyond brown. There are no attempts at originality here. The post-apocalyptic setting is like a colorless, un-fun Borderlands. The barely-there plot is a rehash of the Fallout fish out of water structure.
I thought it was Game of Thrones, but this is definitely the weakest Telltale release. I don't mind that this is geared for children, but the thing that makes Telltale games work is difficult choices. I felt all the decisions in this game were pretty obvious and didn't have broad ramifications. Also, when you have Patton Oswald and Pee Wee Herman as your lead voice actors, you'd think there'd be a bit more room for comic hijinx. Alas, this is not the case.
Witcher 3 is a massive open world RPG that's full of detail in terms of visuals and story. It's was no surprise that it would take weeks for me to finish. As of right now GOG is telling me that I spent 100 hours to complete the main story line and I still have two expansions to complete. There's just so much to explore and do.
The sequel to Shadowgrounds doesn't offer much new. There's the same aliens, same corny voice acting, and the same top-down shooting mechanics. However, I liked this one a bit more. This is probably due to the slightly improved control scheme. I also think the game was helped by the lack of an attempt at creating deep narrative.
Life is Strange uses the same branching story game play as Telltale's games. The twist here is that your character has the power to reverse time and undo choices. There are a handful of puzzles that require some creative time shifting but the reality of this mechanic is that it is simply an alternative to using a quick-save.
The first F.E.A.R. game did a really good job of building up the tension to provide creepy scares and atmosphere. This one is just an in-your-face string of loud, quick cuts of Alma that fire off with such regularity that they just become part of the background noise of the game. This background noise also includes the multitude of text info items you pick up and never need to read. So, as far as a horror story goes, this wasn't so great. I didn't really know or care about what was going on.
Kathy Rain is a point and click adventure which uses the same AGS engine that all the games from Wadjet Eye games use. Visually it's as impressive as the best games in this niche. The Wadjet connection goes a little further in that all the voice over direction was done by Dave Gilbert. Unlike his games, here there is no commentary track filled with gushing praise of New York based voice actors. Thank goodness.
This game was a $5 budget CD when I bought it over a decade ago at CompUSA but I never got around to playing it until now. I have seen it rated on several lists as one of, if not the best strategy game of all time. I can see why it has its reputation. There is a ton of depth in the technology trees and every aspect of the game can be micro-managed to you heart's delight. The early stages of the game are fun as you explore the planet and set up your first bases. However, gradually the game becomes and overly-complex and tedious exercise in unit management.
Another arty walking simulator for the PC. This one is all about the nature of choice and free will within a game world. You play Stanley, an office worker who finds that everyone in his office is gone. The game is dominated by an often funny narration that tries to get you to follow the "correct" path. The whole point here is that every time you think you are subverting the game but straying from the correct path, the narrator explains how your choices don't matter. Ha ha. ART! A fine exercise but definitely not worth more than a couple of bucks or an hour of your time.
It's been a little while since I've played a current generation FPS, so maybe I just impressed with the slickness of it all, but I enjoyed this one. The New Order, unlike the 90's Wolfenstein, is very story focused. The premise here is that Blaskowitz got konked on the head, woke up a decade later, and found out the Nazis had won World War II. So, first things first, get a gun, join the resistance and shoot everything that moves.
Witcher 2 takes what was a sprawling and somewhat unfocused RPG and refines almost everything to create an excellent role playing experience. They have kept many of the best elements from the first game such as its action oriented combat, limited gear choices, and adult tone. On top of that they added a much refined leveling-up system, better crafting/potion creation, and loads of interface tweaks.
Watch Dogs 2 is pretty much a straight up Grand Theft Auto clone. But instead of playing an immoral mobster who kills and destroys to achieve his goals, you play a righteous hacker who kills and destroys to achieve his goals. I think the game is going for a light-hearted tone, but all the indiscriminate murdering kinda gets in the way of that. Mowing down waves of security guards doesn't strike me as a appropriate response to an Internet company knowing your search history.