Nintendo Wii

A lot of folks poo-poo the Wii, but think it's a perfect living room gaming experience if you are primarily a PC gamer. Lots of casual games and the Wiimote is a decent replacement for a mouse in a first-person shooter game.

Cursed Mountain on Nintendo Wii (7/10)

Cursed Mountain Limited EditionThis "limited edition" version was one of the first games I bought for the Wii. It's been sitting on my stack of unplayed games since June of 2011. At the time, I didn't know anything about it beside the fact that it was really cheap (Amazon order history says it was $8.99!). It comes in a tin case (like Metroid Trilogy) and includes with a DVD and CD soundtrack. Turns out, I shouldn't have put it off for so long and it's actually a decent game.

Okay, it's decent by Wii standards. That means the usual control annoyances, bland graphics and simple story-lines. What it has going for it is a…

Submitted by Robert Gomez on Fri, 04/26/2019 - 17:06

The Legend of Zelda: Skyward Sword on Nintendo Wii (8/10)

Skyward Sword Box Art

Well, this is a Zelda game. The formula has remained unchanged ever since The Ocarina of Time. The princess has been abducted and you must work your way through the various dungeons one-by-one, collecting a new power in every dungeon. Each game in the series introduces a new game-play element. In the case of Skyward Sword that is its (supposedly) precise motion controls.

Skyward Sword requires the use of the Wii MotionPlus controller. While it's definitely an improvement over other games that have tried to use the standard WiiMote as a sword, you still end up just flailing your arms…

Submitted by Robert Gomez on Sun, 03/10/2019 - 14:19

Red Steel 2 on Nintendo Wii (8/10)

Red Steel 2 Box ArtWe are already two generations beyond the Wii and I am still getting caught up on all the games I've been wanting to play for years.

Red Steel 2 was the first big title to take advantage of the Wii Motion Plus controller. For some reason, the prospect of a motion controlled sword fighting game was always a big thing. I think Red Steel 2 comes close to fulfilling that nerd dream. It still is a bit of a waggle freak-out during hectic fights, but, when it's focused, the motion controls work very well. This is a massive improvement on the previous game in the series.

I'm not even sure why this…

Submitted by Robert Gomez on Sun, 01/21/2018 - 12:49

Red Steel on Nintendo Wii (5/10)

Red Steel Box ArtI think this was one of the earliest titles on the Wii, and one that was supposed to showcase the new fangled motion controls. If anything, it showcases just how infuriating the waggle controls can be. I actually like the first person shooting setup on a lot of Wii titles such as The ConduitGoldeneye, and Metroid Prime. The shooting controls here a very wonky. You are required move the controller closer to the television to use gun sights and lock on to enemies. You have to waggle the nunchuck to interact with doors and objects. In both cases, just hitting a button would have probably been…

Submitted by Robert Gomez on Mon, 03/13/2017 - 11:53

Super Mario Galaxy 2 on Nintendo Wii (8/10)

Super Mario Galaxy 2

Well, it took me about half a decade, but I finally finished Super Mario Galaxy 2. I really liked the first one and this is a lot more of the same. There's a bit of "been there, done that," in my opinion of the game. A few new additions have been added, like being able to ride on Yoshi and use his tongue like a grappling hook. But, for the most part, this is pure 3-D platforming at about the best it will ever get. Which is to say, yeah it's pretty good for a not-so-deep game.

As with the original, gravity and orientation are used to mix things up and give everyone in the room motion…

Submitted by Robert Gomez on Tue, 02/21/2017 - 14:17

Pandora's Tower on Nintendo Wii (8/10)

Pandora's Tower US Box ArtIt's been quite some time since I've played through a game on the Wii. Pandora's Tower is certainly one of the best looking games on the platform. It follows the standard console action/adventure game formula: a series of areas to explore, a new ability added in each area, and a boss at the end of the section that requires mastery of that ability to be defeated. Wrapped around this is a sappy story of the girl who has been cursed and must now be fed monster guts in order to cure herself. I'm really not one for the Japanese anime-style of story telling, but it wasn't as horrible and convoluted as the genre can be. I especially liked the scenes of Elena gobbling up gore... well, at least I did the first dozen times I watched that cut scene. The 39th time... not so much.

Submitted by Robert Gomez on Fri, 05/27/2016 - 20:06

Dragon's Lair Trilogy on Nintendo Wii (7/10)

Dragon's Lair Trilogy - Box Art It took about twenty years, but I finally beat Dragon's Lair. That's twenty years of dying for no reason, guessing moves and general hair-pulling frustration. Dragon's Lair is not a good game. It breaks just about every rule of good game design. What it does have going for it is beautiful visuals, the novel concept (well, novel for the early eighties) of an interactive cartoon and tons of nostalgia for middle-aged gamers.

The Wii version is, as far as I can tell, identical to the original laser disc version with the added bonus of optional infinite lives, move hints and a special extended cut…

Submitted by Robert Gomez on Sun, 07/07/2013 - 21:30

A Boy and his Blob on Nintendo Wii (8/10)

A Boy and his BlobI'm not a huge fan of 2-D platform games. Even modern ones tend to be rather shallow when it comes to story. Rather, these games tend to lean a bit too heavy on item collection as a player goal. This can be a fun challenge, but its appeal is of a more casual, occasional pick-up-and-play type. A Boy and his Blob follows this formula, and more specifically uses the puzzle-platformer tropes laid out by earlier puzzlers like Oddworld or Braid. The focus here isn't twitchy platforming skills, it's finding the correct solution for getting from point A to point B. In your toolkit is Blob’a…

Submitted by Robert Gomez on Wed, 05/08/2013 - 13:55

Conduit 2 on Nintendo Wii (8/10)

Conduit 2 Box Art Fresh off of Goldeneye 007 I am continuing my Wii FPS fix with Conduit 2. Apparently somewhere between 1 and 2 they may have lost the definite article but they gained a sense of self-aware humor. It helps that Micheal Ford is now being voiced by Jon St. John of Duke Nukem 3D fame.

Again, this game is looking about as good as you can on the Wii. The motion controls are very natural feeling (a bit better than Goldeneye in my opinion). The levels are a much less repetitive than the first Conduit game and the enemies offer just about the right amount of challenge for this aging gamer's reflexes…

Submitted by Robert Gomez on Thu, 09/06/2012 - 13:31

Goldeneye 007 on Nintendo Wii (9/10)

Goldeneye 007 Cover I never played Goldeneye on the Nintendo 64. I guess the original was noteworthy for making the controls on a console FPS slighty less sucky. Well, that and the ability to play head-to-head with friends using a postage stamp sized corner of the screen. The Wii refresh of Godeneye improves upon the analog stick controls by using the much more FPS friendly numchuck and Wiimote control scheme that worked so well in the Metroid Prime games. Sure, it's not even close to the precision of a PC mouse and keyboard, but it's perfect for playing while sitting back on the couch.

The game itself is really…

Submitted by Robert Gomez on Mon, 08/20/2012 - 13:33