This is a classic FPS from the same people who brought us Duke Nukem 3D. In this outing, the politically incorrect humor is based around the protagonist's ridiculous Asian accent and culturally insensitive one-liners. It can be quite cringe-worthy at times, but inevitably it's harmless. Especially when compared to the over-the-top gore and violence. Ah, the 90's. If you can find your safe space, what remains is an exciting game that sticks to the usual run and gun formula of this era. There are a lot of crazy weapons, tough enemies and unique level designs (for the time). Modern gamers may scoff at the lack of narrative and primitive presentation, but I thought it was fast, offensive, silly fun.
You can download and play Teenagent for free from GOG.com, and, because of my obsessive-compulsive nature when it comes to completing games I own, I felt obliged to give it a whirl. It took about 45 minutes of frustration for me to realize that this point-and-click adventure really wasn't worth the logic-defying effort. This game commits all the puzzle design sins of 90's adventure games. It's the type of game design that pretty much killed the genre.
While this game was a pretty big improvement over KQV, it still was just too mired in Sierra adventure game brutality for me to really enjoy. There has been some attempt to make the puzzles a bit more forgiving here, including allowing for the player to take multiple paths to victory. I did alright through about the first third of the game then it just gets nasty.
This is a game that I have apparently owned for Macintosh for years, but never knew it. When I tried to install it on my ancient Mac Power PC it would not run and then promptly sold the game off on eBay (I think I got thirty bucks for it). I still wanted to the play the game, especially after finally completing King's Quest IV. So, when it went on sale at GOG.com I promptly purchased it as part of a KQ 4-7 bundle for $3.99 (I'm still up $26.01!).
It's been quite some time since I tackled a Sierra 3-D adventure game (See my reviews of Kings's Quest I, II & III and Leisure Suit Larry). I've said it before, but I just love the unique pixelated artwork and animation of all these games.
I don't think I ever finished this game as a kid, but I must have gotten pretty far since I was able to progress through most of the game this time without much trouble (if only I had a video game blog when I was 13 years old).
Considered by many to be the best games of the Ultima series, Ultima 7 is one of the most detailed and time-consuming RPGs I have ever attempted to tackle. You can pick up and interact with just about every object in the game and there are tons of dialog trees to navigate through. The story is intriguing and branches all over the place, with some of the main plot lines spanning both games. My biggest complaints with the game is the awful MIDI based sound effects, major Windows compatibility issues, and the fighting system lacks any strategy. The game makes up for these flaws in its depth.
Onward on my journey through the King's Quest saga I go. Part III was the first in the series to really try to present a narrative. There are many more non-player characters to contend with, most notably Manannan the wizard, who has enslaved you to a life of household chores.