Robert Gomez's blog
Well, it only took me twelve years. I have finally finished my quest to re-listen to my entire CD collection. This really didn't need to take more than decade, but in the middle of the process I decided to start reviewing each CD individually. After a while the thought of having to type a new review if I listened to a disc would discourage me from continuing. I finally gave up somewhere in compilations. The world doesn't need to know that each of the eight or so Back from the Grave compilations sounds pretty much like all the other ones. On top of that, there was an excursion into my vinyl collection in which I ripped all my 45s and then started in on my LPs too. Who knew listening to music was such hard work.
Here are three more videos of my Martian Law songs. These were all created in FL Studio.
This is a track from my second computer music release called, Upgrade Downgrade (2001). The music was created in MadTracker 2 on a Windows 98 PC. The voice was from AnalogX's SayIt software and most of the samples were probably found online somewhere.
20 years ago this month I released an album's worth of computer music. If you weren't one of the lucky 3 people who got a CD, this is what you missed. Last night I made an *official video* for the song "March of the Mustard King." This was pre-Garage Band. Back when making songs on a computer was like watching the code of the Matrix scroll by.
Apple has a history of abandoning users whenever they introduce a new product to the market. This wasn't always the case. The Apple IIgs, despite its 16-bit architecture, allowed for most of the old 8-bit Apple ][ software to run on the new system. However, since the introduction of OSX, the attitude has been, "Deal with it old-timers. We know what's best for you."
I am the proud owner of a first generation iPad 1. I use it to play music and read eBooks. It performs these two tasks as well as any modern iPad or iPhone does. Alas, in their attempt streamline the software, Apple removed to ability to transfer PDFs and eBooks to an iPad 1 from iTunes. The entire Books section has been removed from the product with the expectation that iPad users will now get their content from the cloud. The problem is that iCloud, Dropbox and other cloud storage systems no longer work on an iPad 1.
My attempts to Google a solution have had mixed results. Apple is no help. The user help forums are filled with bad advice. In my frustration I have figured out a relatively simple way to get files, especially books, to your iPad 1. In a nutshell, we are going to create a web page containing links to all your books and then, assuming your computer and ipad are on the same local wi-fi network, browse to that web site on our iPad to download the files to iBooks.
It's been just about a year since I purchased The Witcher 3 from GOG.com and I have finally finished the DLC content. The Blood and Wine expansion like getting a completely new game world to explore. Worth every penny. But alas, I think it's time to uninstall this fantastic game. I suppose I could keep going to try to complete all the achievements but my time and SSD space is limited. For now I will patiently await the release of Cyberpunk 2077. On the up-side, I will never be forced to play a boring round of Gwent again.
Now that my memory issues are seemingly under control, let's take a look at my modifications to the parser. Normally, in these types of graphical adventures the player enters two words in the form of
VERB OBJECT. My interface limits the number of verb choices and allows the player to enter a verb with a single keystroke.
Previously I discussed the overall structure of my soon-to-be hit adventure game. Well, last night was a milestone. I managed to write an Applesoft program so epic that it overwrote the high-resolution graphics page. Compared to other programs I have seen, mine isn't that huge. Around 250 lines isn't that huge, right? Transylvania clocks in at 464 lines.
The previous post in this series explained how to get Graphics Magician images to display from Applesoft. Now, I'd like to go over the structure of the program listed in Write your Own Adventure Programs. The bulk of the program listing consists of the game data including objects, room descriptions, verbs and state flags. Most of the remaining code is comprised of a series of conditions that check how the player's actions affect the objects in the game world.
Having recently played the Apple ][ game Transylvania and its sequel, I was inspired to mess with the art program which those games used. The Graphics Magician was a huge hit for Penguin Software, but I never actually had a chance to use it when we had an Apple ][. I just remember it being advertised in every computer magazine I had.
I've owned a Yamaha DX100 synthesizer for decades and never really had a strong grasp as to how the heck you build sounds with it. The last few months I have been immersing myself in FM synthesis and I think I finally have a handle on the concept now. Here is set of twenty-four patches that I created:
Today I did a revamp of the site's theme. Mostly this was because Prepros no longer supports Compass in its Sass implementation. I had to go through all my sass code and remove any Compass references and write my own mixins based on them.