Back in 2007 I played a free, ad-supported version of Prince of Persia: Sands of Time which I enjoyed quite a bit. Although I missed seeing commercials for McDonald's between every level, this is more or less the same game.
The sequel to the memorable One-Armed Swordsman is less about character development and more about action (Duh... you could say that about every martial arts movie). The plot is literally the plot of a video game. There are five bosses to defeat... start walking to the left and start swinging your sword. That said, the fights are pretty incredible and the blood has been turned up several notches making this a fun watch.
Like any compilation, there will be a range of quality in the songs. Most of the tracks that I really like on this soundtrack I already owned... by that I mean "It's Catching Up" by Nomeansno. There are a few other good tunes, but for the most part, this is a showcase for paranoid left-wing political rock. I get it. Corporations are evil. Boo hoo. Anyhow, I eventually saw this film at the art theater in Champaign and it was a boring mess. The movie, that is. The theater was lovely.
Finally, a Shaw Bros. martial arts film that hits all the right buttons: interesting characters, plot twists, colorful design and, of course, excellent fights. I went into this not expecting much—a couple of the ones with "shaolin" in the title have been weak. After an unimpressive opening scene, things start to get interesting as the film sets itself up as a sort of murder mystery.
This is a weird one. It starts off with a display of magical cloaked fighters in which two are made to kill themselves. One fighter (who I swear is a young Jackie Chan) gouges out his eyes, the other gouges out his, um... crotch. You are then shown more magical legions; the first is using voodoo power and the other is trying to block gun shots with a combination of muscle flexing and paper. The set up is crazy and you know it's going to be great, but then it hits the breaks and focuses on an old man who can lift lots of wood.
Opposing Force is a welcome improvement over Blue Shift. First off, it's feels like a full game rather than just a bunch of new levels. It's nowhere near as developed as a modern shooter, but there's a little bit of a story to follow. Half Life was much lauded for its story, but, in hindsight, there really wasn't much there. Opposing Force doesn't even have that minimal level of depth, but there's enough there to push you towards your goal which, as always, is to get the hell out of Black Mesa.
I am finally getting around to playing the Half-Life 1 expansion games. As expected, this is more of the same. This time around playing as a security officer who is caught up in the Black Mesa incident. Once again, you are trying to get back to the surface. There aren't any new game play mechanics (that I can see), and aside from a couple of references to Freeman, the story here doesn't really tie into the main narrative.
Star Wars kinda soured on me in the early 00's. Yeah, the prequels sucked, but even worse for me was the explosion of fandom and extended universe what-nots. From release of the first movie up until around the time the special editions came out, Star Wars was limited and distilled down mostly to those first three movies. Any trickle of new content was a joy and this soundtrack felt special.
I wasn't sure if he was supposed to be a good guy, but the title character is a swordsman whose calling card is that he breaks of a piece of his sword in the bodies of his foes. You would think by the end of the movie he would be wielding a nub, but the sword never seems to shrink much. The plot is more complicated than most kung-fu pictures and includes a gambling house where dominoes is the game of choice, weird freeze-frame fight moments, a "killer" doctor, and an archetypal annoying jokester hero.
This was a decent martial arts film notable for four things: a snowy, wintertime setting; exciting fights with many, many combatants; whip fighting; and Cheng Pei Pei commanding the screen in a modified Santa Claus suit.
This is what the kids call a metroidvania-style platformer (what a horrible term). You run around around a large, open-world and gain access to new areas as you upgrade to new powers. I tried to play Super Metroid on the Wii, but I don't think I had the patience for that older game. Guacamelee! on the other hand was very accessible. The movement is fast and fluid with easy fighting mechanics.
By 1994, having become bored with most of indie rock I had been listening to as a college student, I had immersed myself into surf rock. I remember sitting in the theater watching Pulp Fiction on opening weekend and being thrilled by all the surf instros I recognized. Really there are only about 4 surf tracks here but it sure felt like more.
I've written before on this Web site how there is a standard documentary being produced these days that shows the "community" that has grown around various niche topics. Find a bunch of nerds who like the same thing and then they talk about how awesome it is to get together with other like-minded nerds. Brickumentary does a little bit of that, but there is more of the actual story behind LEGO's history and development.
Looking back over the string of martial arts films that I have viewed over the past few months, I'd have to say my favorite has been Come Drink With Me. Much of my appreciation is due to the artful direction of King Hu. Dragon Gate Inn is not a Shaw Brothers production and it has a somewhat different feel. There is a purposefulness to the direction and every frame is exquisitely composed. What's missing here are interesting or memorable characters.