POF Archive: August 2012

I have been writing this drivel for decades. Browse through my archives by clicking the links below.

Jamestown on PC (9/10)

Jamestown Level 1

I've had this game for quite a while now and have been waiting until I complete it before writing about it. Man, I suck at Jamestown. I don't know if I will ever finish it, so I guess I will say a few things about it now. Despite my inability to finish the game, Jamestown is great. It's a rare PC exclusive bullet-hell shooter with pixel perfect art and wonderful music. On top of all this is a goofy 17th century colonial America on Mars theme. There is a good risk/reward balance and, even though I keep dying, it always feels like I almost could get past that last enemy. I think it will…

Submitted by Robert Gomez on Wed, 08/29/2012 - 11:42

Goldeneye 007 on Nintendo Wii (9/10)

Goldeneye 007 Cover I never played Goldeneye on the Nintendo 64. I guess the original was noteworthy for making the controls on a console FPS slighty less sucky. Well, that and the ability to play head-to-head with friends using a postage stamp sized corner of the screen. The Wii refresh of Godeneye improves upon the analog stick controls by using the much more FPS friendly numchuck and Wiimote control scheme that worked so well in the Metroid Prime games. Sure, it's not even close to the precision of a PC mouse and keyboard, but it's perfect for playing while sitting back on the couch.

The game itself is really…

Submitted by Robert Gomez on Mon, 08/20/2012 - 13:33

A Blade in the Dark (7/10)

Outside of Demons, I have not see many of Lamberto Bava's films. A Blade in the Dark has a few really effective and tense sequences. Counter to the title, these horrible killings mostly occur in bright, fluorescent light (not unlike Argento's Tenebre). Unfortunately, the story is terrible. The victims are just passersby who appear in the main character's house for no good reason. The hero's job is that of a horror movie composer. This could have been played up in some real interesting ways but, except for some disjointed voices on his tape early on, it really plays no part in the plot.

Submitted by Robert Gomez on Sat, 08/18/2012 - 11:17

Dear Esther on PC (7/10)

Dear Esther

Dear Esther is a noble little experiment that pushes the notion of video games as art. The problem is, it isn't much of a game. You walk around a beautifully rendered desolate island in first-person view. As you move along you are fed bits and pieces of a narrative involving a car accident and a woman named Esther. The story slowly comes together as you approach your goal but remains vague and feels unfinished even near at the very end. Again, this is not a game. Unlike the very similar (yet excellent) text adventure, Photopia (similar both thematically and game-aticly [yes, I made that…

Submitted by Robert Gomez on Fri, 08/17/2012 - 17:47

The Captain Must Die by Robert Colby (8/10)

Another solid pulp novel from Prologue Books. This time the story follows a group of ex-soldiers out for revenge against their old captain. None of the five main characters is without their dark side so you aren't quite sure who to root for.

Submitted by Robert Gomez on Sat, 08/11/2012 - 13:07

Call of Juarez on PC (8/10)

Horsin' Around in Call of Juarez

There have not been many wild west shooters. I guess there was Outlaw for the 2600 and, of course, now there's Red Dead Redemption (a game which will never come to the PC). But when Call of Juarez came out, it was about the only Western themed game around. The old west had all you needed for a decent FPS: guns, outlaws, sparsely populated towns and dysentery.

I liked Call of Juarez. It has a nice blend of shooting, platforming, stealth and story. There were times while I was sneaking around it felt very much like my favorite FPS, No One Lives Forever except without the awesome dialogue. The…

Submitted by Robert Gomez on Fri, 08/10/2012 - 22:11

Okami on Nintendo Wii (8/10)

Okami - Wii

Okami follows much the same formula of a typical Zelda game. You proceed through the game by defeating the boss at the end of a dungeon only to gain a power that gives you access to the next dungeon. Between each dungeon there are overworld levels to explore, wandering enemies to battle, items to collect, fish to fish and characters to bore you with endless unskippable dialogue.

It all sounds very mediocre, right? But where Okami sets itself apart is in its Japanese woodblock inspired rendering and art design. It's not quite as sharp as the cover art would suggest, but it remains a colorful and…

Submitted by Robert Gomez on Thu, 08/09/2012 - 23:37